Divide and Conquer: Generational Changes in Fallout's Roleplay

Older Fallout games, taking from RPGs, focused on a sort of character-focused roleplay. As the series expanded under Bethesda, the series became far more about expressing yourself as a person. This makes sense, doesn't it, given that most people choose to roleplay themselves when they play an RPG for the first time. And, yes, it's been incredibly successful as a series of games, and it's certainly something designed so everyone can enjoy it at least a little, but there are costs to this sort of choice. Brian Campster explores this in the following video in deft detail.

Site Links
Webmasters

By using BiJog.com you agree to our Terms of Use and Privacy Policy. Published contents by users are under Creative Commons License. BiJog.com , All Rights Reserved.