Divide and Conquer: Generational Changes in Fallout's Roleplay
Published: Jan 19 2017
Older Fallout games, taking from RPGs, focused on a sort of character-focused roleplay. As the series expanded under Bethesda, the series became far more about expressing yourself as a person. This makes sense, doesn't it, given that most people choose to roleplay themselves when they play an RPG for the first time. And, yes, it's been incredibly successful as a series of games, and it's certainly something designed so everyone can enjoy it at least a little, but there are costs to this sort of choice. Brian Campster explores this in the following video in deft detail.
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